SDEF
path models/powerups/emp
scale 1.0
emp.sbm
emp.sam
emp.tga

idle emp.sam
fire emp.sam


id 20 group emp bone thing

//
// The initialization section
//
!init:
server classname object
//
// The main section
//
!main:

client fire 0 bonespawn thing sprites/exhaust.spr time 10 scale 5 animate animateonce
client fire 0 bonespawnparticle thing count 32 velocity 100 randoffset 32 lightstyle 120 overbright
//client fire 0 bonespawn thing sprites/exhaust.spr time 4 scale 3 physics vel 0 0 200 animate randomspawn 0.5